General skills such as first aid, animal whisperer or explosives are valuable in many places in the game. Social skills such as the above mentioned “Hard Dog” provide you with additional conversation options and quest solutions. There are four types of skills, and in principle, your squad of 6 adventurers cannot do without any of them.Ĭombat skills are more or less self-explanatory: they determine which types of weapons you can use at which level of quality. In quests and dialogues, however, it often depends on whether you have a certain skill (or skill) at a high level with one of your characters.Īn example: The skill “Hard Dog” allows you to intimidate interlocutors or opponents in some places so that they let you pass or do what you want. In battles you can sometimes use the environment to gain an advantage. Many tasks in the game are designed to give you multiple options or solutions in important dialogues or battles. The game is always shown from above, where you can not only zoom in and out, but also turn the camera freely to keep an overview even in tricky situations. However, you cannot control who your additional companions attack. If you have the skill Animal Whisperer, you can tame other animals that will also support you in battle – crafty mechanics can even set up turrets in battles. If you act skillfully at the beginning of the game, you get the rather powerful cat companion Major Tomcat, who is a real help in fights. After your turn, the opponent comes into play, followed by all your companions. So you have to think carefully about what you do and when, because the fights in Wasteland 3 are already quite challenging on “Wasteland”, the second of four difficulty levels. The amount of AP depends on the strength of an ability or weapon: While firing a revolver requires just three AP, a shot with a sniper rifle (higher range and more damage than the revolver) costs twice or even more. You can attack enemies in close combat or ranged combat, use abilities or items, load through or move.Īll of these actions cost action points (AP). This means that all your heroes (there are only two at the beginning) can perform actions in any order. If you were not surprised in a fight, the first round of action is always yours. In many fights it is vital to keep your head out of the line of fire, if possible. In the process, you will get to know the basics of the game and prove yourself in several fights.įor the turn-based battles in Wasteland 3 you should definitely use the cover system. If you are poorly equipped and outnumbered, you must escape the ambush. After choosing a character, the first step is to survive. The first is a marshal from Colorado Springs, followed by a cyborg sect leader, a gunslinger or an always drunk, ancient cowboy.īack to the beginning of the game. These give you special advantages or conversation options in certain situations or even have a huge impact on the outcome of the game. You don’t really have to worry about this, though, because unlike in comparable role-playing games, you can replace each of your four main heroes (two more Rangers are added after the entry level) in your base with various ready-made or newly created characters.ĭuring the course of the game, some bonus characters will join your team of 4 Rangers, two of whom you can invite to your party. When creating new characters, you also define their names, appearance, gender, starting weapons, attributes, skills, and more. For example, if you choose “Clumsy”, you will cause more melee damage, but have a 50% reduced chance of critical hits. Flaws give your characters extraordinary advantages in exchange for extraordinary disadvantages. The character creation is the only way to add certain quirks to your heroes. You can either choose one of the five ready-made pairs or create completely new characters. At this point, the atmospheric intro ends and the game begins with the choice of a character duo with which you enter the game. As soon as they arrive there, they run straight into an ambush that almost wipes out the entire convoy of post-apocalyptic law enforcement officers. Because the need is great, the rangers accept the assignment and travel to Colorado.
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